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Maken Tosch
Planetary Response Organisation
1921
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Posted - 2013.04.06 20:44:00 -
[1] - Quote
Temba Fusrodah wrote:Because we have neither Concord nor a way to directly shoot an AWOX player I would like to propose a "Breach Of Contract Criminal Timer" for players who commit blue on blue homicide during a battle.
I propose a "Breach Of Contract Criminal Timer" of five (5) minutes be imposed during which time the criminal will be a flashing red target to both teams and his deaths will not count against the clone totals of his contracted team.
During the "Breach Of Contract Criminal Timer" the criminal shall not have access to any resources supplied by or transported to the battle by the contracting entity, this will include but not be limited to CRU's, vehicle deployment, and supply depots.
During the "Breach Of Contract Criminal Timer" if killed the criminal will respawn into the center of the battle unable to operate weapons or deploy vehicles until the "Breach Of Contract Criminal Timer" expires.
This proposal is consistent with both the risk & reward, as well as the consequences/ results of your personal actions, which are primary themes of the EVE universe.
Now let the gankers tears flow as they howl in outrage against having a consequence to their choices imposed.
I'm sorry, but I have to say that this is too strict. You might as well keep friendly fire off if you go so far as to disable their own weapons. In Eve Online, a high-sec suicide ganker is unable to warp out once they commit a highly-Concordable offense but they are still able to continue firing until Concord arrives.
Are you then going to demand that they can't use their own uplinks as well? Uplinks that they themselves purchased?
Again, this is waaaaaaaaaaaay way waaaaaaaaaaaaaaaaaayyyyyyyyyy overboard with punishment. |
Maken Tosch
Planetary Response Organisation
1930
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Posted - 2013.04.07 17:20:00 -
[2] - Quote
I still say it's too strict and overboard. Let the user operate his own weapon at least.
I'm against the center spawn part because how will you explain spawning without a CRU or uplink in a corp battle skirmish match? Also, let the AWOXER have a chance to switch sides but let the opposing team know that an AWOXER is wanting to switch sides and the team leader can elect to let him in or keep him out. |
Maken Tosch
Planetary Response Organisation
1930
|
Posted - 2013.04.07 18:03:00 -
[3] - Quote
Charizard Zakalwe wrote:You guys do realise that you're soldiers fighting for corps that have already WarDec'd each other right? And that if you're not familiar with EVE and WarDec's, they are essentially bribes paid to Concorde to get to liberally murder people in High/Low Sec.
Why would Concorde get involved at all?
Concord has limited jurisdiction on planets. It's the Directive Enforcement Division (DED) that seems to have some influence but I'm not sure. |
Maken Tosch
Planetary Response Organisation
1932
|
Posted - 2013.04.07 20:33:00 -
[4] - Quote
Laheon wrote:Welcome to New Eden, where friendly fire is not only allowed, but encouraged. Providing there's money in it.
The guy has already been welcomed to New Eden long ago. |
Maken Tosch
Planetary Response Organisation
1932
|
Posted - 2013.04.07 21:12:00 -
[5] - Quote
Robert JD Niewiadomski wrote:I'v not been awoxed or awoxed anybody yet so my opinion may not count much. I would not let a computer decide who to punish if a kill is not a result of direct friendly fire. We humans are better at it...
Instead let CCP introduce a standings system into DUST contacts management (the same as in EVE). Then when a match ends you just do "show info" on your offender then add her/him to your contacts and adjust standing accordingly. This way you can keep track of your grudges and stay away from them... Or whatever you like...
This. Allowing players to decide what to do with the AWOXer is far more practical than allowing a computer to decide such things. Besides, a computer cannot account for certain circumstances that are beyond simple coding of the program.
Take for example a city traffic camera that you regularly see on the intersections meant to discourage drivers from running red lights or stopping too far ahead of the solid lines when stopping. It seemed simple at the time until a few cases started showing up that exposed a major problem with the system.
One example (true story): A funeral precession was being escorted by police to cross an intersection. The traffic lights were on RED but the police halted traffic to allow the row of funeral cars to drive through anyways. The next day or two, the owners of each and every one of those funeral cars were issued a ticket by the city costing about $150-$250 per violation. When the owners took this to court, it was discovered that literally no one was hired to review the camera footage before the tickets were issued. The court dropped the tickets in favor of the owners.
Now let's consider different scenario. Let's say you are at the intersection and you stopped at the red light. You are in the very front. Suddenly an ambulance or fire truck starts coming from behind. You and everyone behind you had to move out of the way (BY LAW) so that the emergency vehicles can get through or else you will be issued a heavy fine or citation. But the traffic camera nearby takes a picture of your car crossing the solid line and two others that were next to you and decides to issue the tickets anyways.
The point here is that computers currently lack the capacity to judge properly like humans by accounting for unusual circumstances. This is why it's best to allow the team in the match to decide what to do with the player rather than let the server decide. Allowing a computer to decide opens the possibility to be exploited.
Let's say I don't like you and you are on my team. All I have to do is jump right in front of you (the OP) constantly and the system (that you recommended) will punish you for 15 minutes. Once the 15 minutes are over, I can do it again and screw you over one more time before the skirmish match is over. Or how about you have a member in your team that nobody likes and wants to punish him for not following orders or not helping the team. If the team shoots that one guy as punishment, they will be the ones punished instead, not the insubordinate scrub. |
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